super polished and super cleverly designed too!! i managed to get all of the endings
Apart from the good ending, I felt like there wasn't too-too much strategy in getting the gunman to react exactly how I wanted him to - I knew there were some combos I knew obviously wouldn't work, but there weren't any combos I knew would work, if that makes sense. but the completely unique voice lines for every combination made it worth it to just screw around tbh
speaking of the good ending, it's quite clever how it fakes you out with the fade to black AND the bang only to turn into a gunfight between the goon and the gunman, it's doing a lot with a little. plus, I assume that the name drops from the goon are supposed to lead you to the 'falco' hint?
absolute kino, congratulations on completing the jam - and congratulations on doing all those voice lines, bloody hell
Thanks for the feedback anonalpa! The puzzle aspect definitely is something we could iterate on more. The voice lines were a big pro and con development wise. I think they came out well too, but it made us locked in on the text once we recorded them all. Tweaks to hinting on endings were more time consuming then. For sure interested in doing another pass at those based on feedback.
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I GOT ALL THE ENDINGS BUT ONE! Very creative and fun game. The voice acting was also on point. Wonderful job to all involved!
I played yours and a few other 20 Sec Game Jam Games in a stream, yours is at 0:03:30 if you'd like to see:
super polished and super cleverly designed too!! i managed to get all of the endings
Apart from the good ending, I felt like there wasn't too-too much strategy in getting the gunman to react exactly how I wanted him to - I knew there were some combos I knew obviously wouldn't work, but there weren't any combos I knew would work, if that makes sense. but the completely unique voice lines for every combination made it worth it to just screw around tbh
speaking of the good ending, it's quite clever how it fakes you out with the fade to black AND the bang only to turn into a gunfight between the goon and the gunman, it's doing a lot with a little. plus, I assume that the name drops from the goon are supposed to lead you to the 'falco' hint?
absolute kino, congratulations on completing the jam - and congratulations on doing all those voice lines, bloody hell
Thanks for the feedback anonalpa! The puzzle aspect definitely is something we could iterate on more. The voice lines were a big pro and con development wise. I think they came out well too, but it made us locked in on the text once we recorded them all. Tweaks to hinting on endings were more time consuming then. For sure interested in doing another pass at those based on feedback.